And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. I don't know, what am I hoping she actually does? Medium, Card Reliant, Medium Abilities, Creature Driven. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). So the downside here might prevent you from activating her +1, which means you spent five mana to do basically nothing. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Fast, Independent, Strong Abilities, Creature Driven. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. After that, you're home free. Medium, Card Reliant, Medium Abilities, Creature Driven. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Fast, Card Reliant, Fairly Strong Abilities, Flexible. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Ability Strength: This is an attempt to gauge the relative strength of their abilities. He's also quite easily to use as is. Fast, Independent, Strong Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Creature Driven. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). - Jace, Unraveler of Secrets (U) (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Over, Under, or Just Right? Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Fast, Independent, Strong Abilities, Flexible. Getting Started: Grab a few control cards. You basically spent four mana for negative value. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: For Legacy, Energize cards. They allow you to play powerful decks without straining your color mastery. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Sarkhan Unbroken (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Narset, Parter of Veils. Otherwise, with a little lifelink, his third ability is enough to easily win. Someone please help me out here. 130 discussions 1.3K comments Most recent: . Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. "Oh right, this thing!". Most recent update: 6/4/2019, added Tamiyo. Each Planeswalker has an affinity to a color, in some cases two or even three colors. Better +1 for discard decks. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Fast, Slightly Card Reliant, Strong Abilities, Creatureless. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: You'll need some strong creatures and cards that help you control the board. Getting Started: You want cards that help you draw more cards. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Fast, Independent, Strong Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. . That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. This is the updated Mono Color Planeswalker Tier List for mtgpq. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Relies on an old mechanic. Has Nissa of Shadowed Boughs been insane for you? Her mana bonuses are great, and she pairs very well with Thopter decks. Getting Started: Werewolves with flip abilities. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). After that, you're home free. Getting Started: Get Drake Haven and cards with cycling. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Deck & Planeswalker strategies & talking points. Planeswalkers of 2020. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. You know you make a good argument when you've persuaded yourself. Lots of lifelink. Fast, Independent, Strong Abilities, Creature Driven. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? The downside to this, though, is that green does creatures best. Getting Started: She'll need control cards. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. Getting Started: Lands. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Throw creatures into your deck. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. I have an irrational love for Crystal Ball. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Do let me know in the comments if you've seen this dork. Medium, Card Reliant, Medium Abilities, Flexible. Extremely powerful planeswalkers. Reddit and its partners use cookies and similar technologies to provide you with a better experience. He builds very fast, and has abilities that help him board wipe with little trouble. Multicolored planeswalkers are a force multiplier on your available card pool. All mono-color Planeswalkers' mana bonuses add up to nine. More than that, I've also been consuming Magic content at my usual rate. Outside of blocks that use Energize, he's not that great. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. Relies on an old mechanic. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. You have to be able to do better, right? Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Fast, Independent, Strong Abilities, Flexible. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. They have great mana bonuses and embody the mechanics of their element. It's an Equipment 'walker! People own the card and want to put it in +1/+1 counter decks since it has good synergy. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Most recent update: 9/3/2019, added Wrenn and Six. The last category, Vanity Tier, has niche usefulness. Getting Started: Werewolves with flip abilities. - Hautli, Radiant Champion (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Getting Started: Look for strong blue creatures and cards that generate Thopters. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). This page was last edited on 12 January 2023, at 23:49. Relies on an old mechanic. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. Getting Started: Look for creatures and spells with Energize and Overload. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) These planeswalkers rely on mechanics that no longer are used. Medium, Slightly Card Reliant, Strong Abilities, Flexible. The downside to this, though, is that green does creatures best. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Over, Under, or Just Right? In a match that goes longer, the tiers would adjust somewhat. Better get started then! - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. Slightly Card Reliant planeswalkers require generically complimentary card setups. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Medium, Card Reliant, Fairly Strong Abilities, Flexible. 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